Please reach me at mikegomezart@gmail.com if you cannot find an answer to your question.
My art style tends to be a blend of modern realistic art with a stylized flair. However, it can be adapted to be more realistic or more stylized as desired.
I come from a background in graphic novels, sequential artwork, and story boarding, as well as character art and design. Most recently, I have worked as a 2D concept artist to produce mainly weapons and illustration or assets as needed. I can do more traditional concept art: black, white, grey-tones, and with or without color, or any form of illustration work as needed by your workflow.
My focus is providing a service to the video game design pipeline by creating professional quality designs for 3D modelers and/or texture artists. I'm experienced with Orthographic design: front, side, back, top views, etc, and also depicting how components are put together for complex concept designs, or as needed.
By utilizing my experience with Maya and Blender, I can incorporate my knowledge of how 3D modeling tools work to create designs that are either equidistant, lined up properly, or otherwise fine tailored for 3D artists. Furthermore, I use my skills in both traditional and 2D painting to create compelling digital art that inspire the team.
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